José Antonio is a Unity Developer at Taproom, our videogame company. He has worked on the Bingo Pets developement, one of our most important games. A particular success that makes him very proud.
Answer: I joined Taproom as an intern in 2015. I’ve been here ever since.
A: I think the best thing is that you are involved in almost every part of making a videogame, both in the code chopping part and in the more visual part.
A: The essential part of being a good developer is patience. Both to produce tidy and readable code and to deal with impossible bugs as they appear.
A: I feel very proud to have built a project like Bingo Pets from scratch together with my colleagues.
A: We mainly organize ourselves using Jira. We also use an Excel sheet where we write down both objectives and absences to see where everyone is in a quick way.
A: I think the future is decentralization. Currently if you’re not a big company doing AAA you don’t exist. That will change in the future with smaller and smaller projects becoming known.
A: Practically none. We use Slack to communicate. It’s easier and faster.
A: At work, our videogame Bingo Pets. In my private sphere, it’s probably Pokemon Go the app I use the most.
A: Well, I work at home, but when I finish and disconnect from work I like to watch series and movies. I’m currently hooked on watching One Piece.
A: I would probably keep working just for hobby and buy a bigger house so I could fill it with video games and figures.